Year 9 pupils on the online Pre-GCSE Inspire Programme have been hard at work on some fantastic competition entries for our second online class on the theme โHow to design a successful video game.โ In this class we looked at English and History. You can see some of the outstanding work produced by our students below.
Congratulations to the winners of the Class 2 competitions:
- Nathan, Harrow
- Joy, Ealing
- Rebecca, Harrow
- Lina, Harrow
- Tommaso, Ealing
Each of you have won an Amazon voucher. This will be sent to the email address you provided in your competition cover sheet; please get in touch with us at inspire@sjc.ox.ac.uk if you havenโt received yours by the end of the week.
Competition 4: Story structure
When game designers make a game, they often create a useful story structure. A designer uses important story plot-points as obstacles, disasters and crises in their game, making them into enemies or object-finding quests for the protagonist (and player) to solve in order to continue the story. An obstacle in a game could be a conversation, a combat sequence or a puzzle. Climaxes at the end of acts are known as โBossโ levels, very important checkpoints in the gameplay and story where the main character adapts and changes in a very significant way. Using the โthree act structureโ, take your favourite story and turn it into a video game.
First place: Nathan, Harrow
Nathanโs entry does an excellent job of building a โthree act structureโ out of the story of Aeneas, as well as also incorporating some gameplay mechanics into the storyโs structure. Click the picture to enlarge.

Second place: Joy, Ealing
Finalist:
Competition 5: Letโs Play in Ancient Greece
Imagine you are a member of the Athenian Assembly in Ancient Greece. In the future, the University of Oxfordโs Classics Department has been successful in its attempt to send back in time its commentated play-through of the game โAssassinโs Creed: Odysseyโ which takes place in your lifetime, just for you to watch.
Using at least one episode of the Oxford Classics Departmentโs โLetโs Play Assassin’s Creed: Odysseyโ series as your basis (and your own experience with the game if you have played it) write a 300-word piece from the Athenianโs point of view. In particular, consider what you would notice, learn or be outraged by in watching your history played as a game.
First place: Rebecca, Harrow
Rebeccaโs entry does a fantastic job of illustrating the cultural and linguistic differences at play between historical events and their fictional representations. Click the picture to enlarge.

Finalist:
- Aditi, Harrow
Competition 6: Your favourite story
Each class will have a photo, art or short video competition with a prompt based on the topic we are studying in that class. For Class 2, we want you to feature the best storyline you have ever encountered in a game, whether in a video game, card game, board game or something else! Entries can be photographs or short (<10 seconds) videos. You should also include a short written explanation of your entry (maximum 100 words).
First place: Lina, Harrow
We particularly appreciated Linaโs thoughtful explanation of how characters contribute to the plot in Super Mario Bros! Click the picture to enlarge.

Second place: Tommaso, Ealing

Finalist:
- Dipti, Ealing
Remember: the deadline for Class 3โs competitions is 5pm next Wednesday, 3 June. Weโre looking forward to seeing some more fantastic work โ and there are some more Amazon vouchers on offer for the winning entries!