Year 9 Class 2: Competition results

Year 9 pupils on the online Pre-GCSE Inspire Programme have been hard at work on some fantastic competition entries for our second online class on the theme โ€œHow to design a successful video game.โ€ In this class we looked at English and History. You can see some of the outstanding work produced by our students below.

Congratulations to the winners of the Class 2 competitions:

  • Nathan, Harrow
  • Joy, Ealing
  • Rebecca, Harrow
  • Lina, Harrow
  • Tommaso, Ealing

Each of you have won an Amazon voucher. This will be sent to the email address you provided in your competition cover sheet; please get in touch with us at inspire@sjc.ox.ac.uk if you havenโ€™t received yours by the end of the week.

Competition 4: Story structure

When game designers make a game, they often create a useful story structure. A designer uses important story plot-points as obstacles, disasters and crises in their game, making them into enemies or object-finding quests for the protagonist (and player) to solve in order to continue the story. An obstacle in a game could be a conversation, a combat sequence or a puzzle. Climaxes at the end of acts are known as โ€˜Bossโ€™ levels, very important checkpoints in the gameplay and story where the main character adapts and changes in a very significant way. Using the โ€˜three act structureโ€™, take your favourite story and turn it into a video game.

First place: Nathan, Harrow

Nathanโ€™s entry does an excellent job of building a โ€˜three act structureโ€™ out of the story of Aeneas, as well as also incorporating some gameplay mechanics into the storyโ€™s structure. Click the picture to enlarge.

Pre-GCSE Inspire Programme: Nathan, 1st place (Competition 4)
Nathan, 1st place (Competition 4)

Second place: Joy, Ealing

Finalist:


Competition 5: Letโ€™s Play in Ancient Greece

Imagine you are a member of the Athenian Assembly in Ancient Greece. In the future, the University of Oxfordโ€™s Classics Department has been successful in its attempt to send back in time its commentated play-through of the game โ€˜Assassinโ€™s Creed: Odysseyโ€™ which takes place in your lifetime, just for you to watch.

Using at least one episode of the Oxford Classics Departmentโ€™s โ€˜Letโ€™s Play Assassin’s Creed: Odysseyโ€™ series as your basis (and your own experience with the game if you have played it) write a 300-word piece from the Athenianโ€™s point of view. In particular, consider what you would notice, learn or be outraged by in watching your history played as a game.

First place: Rebecca, Harrow

Rebeccaโ€™s entry does a fantastic job of illustrating the cultural and linguistic differences at play between historical events and their fictional representations. Click the picture to enlarge.

Pre-GCSE Inspire Programme: Rebecca, 1st place (Competition 5)
Rebecca, 1st place (Competition 5)

Finalist:

  • Aditi, Harrow

Competition 6: Your favourite story

Each class will have a photo, art or short video competition with a prompt based on the topic we are studying in that class. For Class 2, we want you to feature the best storyline you have ever encountered in a game, whether in a video game, card game, board game or something else! Entries can be photographs or short (<10 seconds) videos. You should also include a short written explanation of your entry (maximum 100 words).

First place: Lina, Harrow

We particularly appreciated Linaโ€™s thoughtful explanation of how characters contribute to the plot in Super Mario Bros! Click the picture to enlarge.

Pre-GCSE Inspire Programme: Lina, 1st place (Competition 6)
Lina, 1st place (Competition 6)

Second place: Tommaso, Ealing

Pre-GCSE Inspire Programme: Tommaso, 2nd place (Competition 6)
Tommaso, 2nd place (Competition 6)

Finalist:

  • Dipti, Ealing

Remember: the deadline for Class 3โ€™s competitions is 5pm next Wednesday, 3 June. Weโ€™re looking forward to seeing some more fantastic work โ€“ and there are some more Amazon vouchers on offer for the winning entries!